Search found 14 matches

by EriolGaurhoth
Fri Apr 12, 2019 2:30 pm
Forum: General Chat (Game Boy Zero)
Topic: New Pi CM3+ Launched
Replies: 20
Views: 14233

Re: New Pi CM3+ Launched

So if I have been using a CM3 and want to swap over to the CM3+, do I simply use ./update.sh and swap out the modules or do I have to reflash the new image and start fresh? Yep, ./update.sh first, then swap. If anything goes wrong you can just use the newest image (and no update needed) Alas, updat...
by EriolGaurhoth
Tue Apr 09, 2019 7:18 pm
Forum: General Chat (Game Boy Zero)
Topic: New Pi CM3+ Launched
Replies: 20
Views: 14233

Re: New Pi CM3+ Launched

So if I have been using a CM3 and want to swap over to the CM3+, do I simply use ./update.sh and swap out the modules or do I have to reflash the new image and start fresh?
by EriolGaurhoth
Mon Nov 12, 2018 2:09 pm
Forum: Support for Kite's Products
Topic: OpenGL on Circuit Sword
Replies: 3
Views: 3703

Re: OpenGL on Circuit Sword

Not sure what the status on this is, but I haven't been able to get the OpenGL drivers to work, either the real or "fake" versions to run using Kite's latest image. The real drivers just give me a black screen, whereas the fake driver boots to command line but won't run emulationstation. Just though...
by EriolGaurhoth
Thu May 17, 2018 11:50 am
Forum: Show-off Corner
Topic: Veteran's Nintendo DS Pi Zero Build
Replies: 24
Views: 32354

Re: Veteran's Nintendo DS Pi Zero Build

How much room is left in the shell? Do you think a build like this would be possible with, say, a spare New 3DS XL case? Because more buttons (and analogue sticks!) ;)
by EriolGaurhoth
Tue Apr 24, 2018 6:53 am
Forum: Support for Kite's Products
Topic: Reicast sound on Circuit Sword CM3
Replies: 2
Views: 2938

Re: Reicast sound on Circuit Sword CM3

edd247 wrote:
Mon Apr 23, 2018 11:17 pm
Not sure if you got yours working, but I was able to get sound working using the instructions on this post:
https://retropie.org.uk/forum/post/59837
That did the trick, thanks for the help!
by EriolGaurhoth
Fri Apr 20, 2018 10:01 am
Forum: Support for Kite's Products
Topic: Mupen64plus audio problems
Replies: 2
Views: 2586

Re: Mupen64plus audio problems

Is this issue with Mupen64 the same/similar to the reason why reicast won't output audio? I started a thread yesterday seeing if a fix for that was available.
by EriolGaurhoth
Thu Apr 19, 2018 9:22 am
Forum: Support for Kite's Products
Topic: Reicast sound on Circuit Sword CM3
Replies: 2
Views: 2938

Reicast sound on Circuit Sword CM3

I've been having difficulty getting sound to work for reicast on the Circuit Sword. Sound works perfectly fine for all the other emulators I've tried (retroarch cores for PSX, SNES, NES, Genesis, and mupen64 for N64) both through my speaker as well as the audio jack, but no such luck for reicast. Th...
by EriolGaurhoth
Wed Mar 28, 2018 4:09 pm
Forum: Support for Kite's Products
Topic: Kites circuit sword: psp joystick question
Replies: 24
Views: 18622

Re: Kites circuit sword: psp joystick question

Yea it's a typo in the code. Directions to fix in GitHub https://github.com/kiteretro/Circuit-Sword/wiki/Known-Issues#issue-8---joystick-2-does-not-work Thanks a bunch! That did it, all is well. I figured it was something in the code, I didn't want to half to reflash the arduino unless absolutely n...
by EriolGaurhoth
Wed Mar 28, 2018 1:45 pm
Forum: Support for Kite's Products
Topic: Kites circuit sword: psp joystick question
Replies: 24
Views: 18622

Re: Kites circuit sword: psp joystick question

Rather than start a new thread, I figured I'd post here since my questions are germane to psp joysticks, namely, I can't seem to get the second one working on my Circuit Sword (pre-order #4). I soldered up 2 PSP joysticks as pictured previously on this thread, was able to calibrate one successfully ...
by EriolGaurhoth
Fri Mar 09, 2018 6:17 am
Forum: For Sale/Trade
Topic: [For Sale]HoolyHoo's AIO bracket for Kite's Circuit Sword Board
Replies: 605
Views: 750474

Re: [For Sale]HoolyHoo's AIO bracket for Kite's SAIO Board

Hey all, I'm looking for tips on how to get my screen to sit straight inside my build. I've been fighting my LCD screen and HoolyHoo bracket for hours now, trying to get the screen to sit straight but to no avail. The screen itself fits nicely into the bracket, but the bracket...is not playing nice...