Search found 50 matches
- Sat May 20, 2017 10:33 am
- Forum: Lounge
- Topic: Where is everyone from =) ?
- Replies: 175
- Views: 154440
- Tue Apr 25, 2017 10:07 am
- Forum: General Chat (Game Boy Zero)
- Topic: Pro-micro multi-function controls (WIP)
- Replies: 0
- Views: 2014
Pro-micro multi-function controls (WIP)
Hi, I've been tinkering with a third GBZ (even though my second isn't finished :)) - really because I had all the parts and I wanted to test the super cheap pro-micro clones I got. In doing this I've written quite a nice little program for handling multiple input modes - accessed by long-pressing a ...
- Fri Apr 21, 2017 10:12 am
- Forum: General Chat (Game Boy Zero)
- Topic: DMG Metal Shielding (technical question)
- Replies: 5
- Views: 12398
Re: DMG Metal Shielding (technical question)
Yes that's the one I meant - I just popped mine off (and the ones on the Teesny) with a fine scalpel.plan to stick some electric tape over the general power on LED.
I'd figured you meant to be able to see the others at the top
- Fri Apr 21, 2017 9:27 am
- Forum: General Chat (Game Boy Zero)
- Topic: DMG Metal Shielding (technical question)
- Replies: 5
- Views: 12398
Re: DMG Metal Shielding (technical question)
The shield was there to prevent electromagnetic radiation escaping the device, just electrical radiation regulations really - the bit of writing on the back of the case refers to it. "Complies with the limits for a class B computing device pursuant to Subpart J of Part 15 of EEC Rules" FCC Part 15 i...
- Thu Apr 20, 2017 1:01 pm
- Forum: Hardware Help
- Topic: GPIO was button
- Replies: 1
- Views: 2375
Re: GPIO was button
You would need to give a little more information to help you - but it should be fairly trivial - what hardware are you using e.g. Raspberry PI, Teensy, etc? The basic idea is that you would just wire up a button with two wires one to its signal pin and the other to its ground pin. The signal wire wo...
- Thu Apr 20, 2017 9:25 am
- Forum: Lounge
- Topic: New members, introduce yourself!
- Replies: 174
- Views: 240238
Re: New members, introduce yourself!
Hey, Figured I'd say hi here as I've been posting on a few threads. My name is Fraser and I live in the UK. I work as a software developer mainly in nodejs these days but I have previously worked in c, c++ and done quite a lot of work with embedded systems. I first learnt BASIC, then ZX81 assembly, ...
- Thu Apr 20, 2017 4:39 am
- Forum: Show-off Corner (Game Boy Zero)
- Topic: Just another GBZ Build
- Replies: 7
- Views: 7777
Re: Just another GBZ Build
I really like the idea of putting another tactile switch in the original power-in hole in the case and making a separate hole for the new micro usb. May well steal that idea! The build looks really sweet - very profesional.
- Wed Apr 19, 2017 9:25 pm
- Forum: Support (Game Boy Zero)
- Topic: Screen performance?
- Replies: 39
- Views: 121732
Re: Screen performance?
Did the screen come with any kind of data sheet or packaging, maybe the manufactures website?
If not then try running:
It should list the actual resolutions the screen supports (the current one will be marked with an asterisk).
If not then try running:
Code: Select all
xrandr | fgrep '*'
- Wed Apr 19, 2017 9:12 pm
- Forum: RetroPie
- Topic: Apple Pi Baker
- Replies: 7
- Views: 19017
Re: Apple Pi Baker
Out of interest, why would you use software to do this? On a Mac or Linux you can just use the dd command to write an image. i.e. sudo dd if=/home/RetroPie.img of=/dev/yourdisk bs=1m Where /home/RetroPie.img is your image file and /dev/yourdisk is the path to your SD card. It is important to make su...
- Wed Apr 19, 2017 9:06 pm
- Forum: Support (Game Boy Zero)
- Topic: Screen performance?
- Replies: 39
- Views: 121732
Re: Screen performance?
You could try forcing the frame buffer to the resolution of the screen. What I have found is that quite a few of the 3.5" composite screens are not actually 320 x 240 - they are a little under - for example the ones I have are actually 320 x 234. To set the frame buffer open up /boot/config.txt and ...