Search found 97 matches

by smoki86
Fri Feb 16, 2018 3:06 pm
Forum: Support for Kite's Products
Topic: [SOLVED] CSO - Reboot Loop at startup
Replies: 6
Views: 4437

Re: Reboot Loop on Circuit Sword

OK, I could not wait, so I hacked together my own JST connector using some trimmed down female jumper cables :)
Yep, works just fine. Weird, but thanks !!
by smoki86
Fri Feb 16, 2018 2:38 pm
Forum: Support for Kite's Products
Topic: [SOLVED] CSO - Reboot Loop at startup
Replies: 6
Views: 4437

Re: Reboot Loop on Circuit Sword

Alright, I am missing a fitting JST connector to test another one of my batteries, so I guess I'll wait.
Still weird that it worked the first time. kite also describes the first boot in the wiki without the battery and that worked the first time.
by smoki86
Fri Feb 16, 2018 2:25 pm
Forum: Support for Kite's Products
Topic: [SOLVED] CSO - Reboot Loop at startup
Replies: 6
Views: 4437

[SOLVED] CSO - Reboot Loop at startup

So, I did build my second gbz today using kites new board. Took only about 2-3 hours, that is already amazing :) I tested it when I got it, it booted using my ~1.5A supply into retropie to the controller setup, I shut it down here. I completed the build and now it keeps restarting on me, just a few ...
by smoki86
Thu Feb 09, 2017 10:20 am
Forum: General Chat (Game Boy Zero)
Topic: Did I break my stuff?
Replies: 2
Views: 2619

Re: Did I break my stuff?

I tried finding a short on the display module, everything looks fine.
When I measure 12V to GND, no connection
GND to Pin 2,3 as well as AV1 and AV2 shows a connection
Is that correct ? This is while powered off
by smoki86
Thu Feb 09, 2017 3:22 am
Forum: General Chat (Game Boy Zero)
Topic: Did I break my stuff?
Replies: 2
Views: 2619

Did I break my stuff?

Hi there, I did my first GBZ a few months ago, it was a very fragile beast. I wrote about heat problems because of the way I positioned the Pi and everything was not very well thought out. I ended up never using it because of the display problems (heat spots that grew bigger). Shortly after that I o...
by smoki86
Wed Aug 24, 2016 5:05 am
Forum: RetroPie
Topic: ScummVM with arrow keys
Replies: 4
Views: 5757

Re: ScummVM with arrow keys

Ok, I tried to expand the python code above an came up with this: http://codepad.org/gyYJh7KU You can map the pins for Left,Right,Up,Down,A,B,X,Y,L,R,Start,Select to the PI, then map the corresponding keys for keyboard, mouse and joystick mode. There is a extra pin to change the mode while running (...
by smoki86
Tue Aug 23, 2016 10:31 am
Forum: RetroPie
Topic: ScummVM with arrow keys
Replies: 4
Views: 5757

Re: ScummVM with arrow keys

Ok, time to learn a bit of python on the weekend :) I found this: https://github.com/cpswan/Python/blob/master/rpi-gpio-jstk.py The idea: ScummVM can be started with --joystick parameter, so I guess that could work. For the missing keys I would map them to the other GPIOs (F5..). Or maybe the same a...
by smoki86
Mon Aug 22, 2016 12:21 pm
Forum: RetroPie
Topic: ScummVM with arrow keys
Replies: 4
Views: 5757

ScummVM with arrow keys

Hi :) I have installed pretty much every compatible rom and port by now and now got to the ScummVM games. I would love to play Monkey Island again on my gbz. Is it possible to emulate a mouse or configure ScummVM to move the mouse cursor, push mouse buttons with the keys? I use the keyboard simulato...
by smoki86
Mon Aug 22, 2016 4:52 am
Forum: General Project Chat
Topic: Wii U Gamepad zero/gamepi project thread
Replies: 158
Views: 120315

Re: Wii U Gamepad zero/gamepi project thread

username 123 wrote:The JXD S7800B killed this project for me. It looks just like the wii u handheld and does more.
Damn, that looks nice. I already started a "High end" build using a sega gamegear and a pi3, but this is somewhat demotivating :)
by smoki86
Mon Aug 15, 2016 3:41 am
Forum: General Chat (Game Boy Zero)
Topic: Display distortions, artifacts
Replies: 8
Views: 7820

Re: Display distortions, artifacts

Nobody?

I tried adding a fan in the meantime, cutting big openings on the side to let air through...that hat almost no effect.
the distortions get even worse when I play longer. After the pixel halos, about an hour in, vertical lines start to appear, I could't capture that on a photo.