DSi XL Pi - next project

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Tinkerman92
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DSi XL Pi - next project

Post by Tinkerman92 » Thu Jun 07, 2018 4:08 pm

Howdy, first time posting but I figured I'd start this post at square one. Recently bought some parts and as they come in I guess this post will turn into more of a build log.

Raspberry Pi DSi XL
Image
While it may not be a new concept I'm going to attempt to throw a Raspberry Pi Zero W into a Nintendo DSi Xl and I'll update here as I make progress.

I welcome any feedback or questions, also I intend to stream when I'm working on it over at the retropie handhelds facebook group.

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Update 6/13/18:

Post by Tinkerman92 » Wed Jun 13, 2018 9:07 am

Nothing to call a project yet, but gotta start somewhere

Image
DSi XL zero Build Log - Part 1Show
[youtube]https://youtu.be/y2ANEG8kqj8[/youtube]
DSi XL zero Build Log - Part 2Show
[youtube]https://youtu.be/T93ideVMB3E[/youtube]
Sorry for the sound issues in part 2, facebook kept detecting my music, won't use it in the next part.

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Re: Update 6/13/18:

Post by VeteranGamer » Wed Jun 13, 2018 12:42 pm

Tinkerman92 wrote:
Wed Jun 13, 2018 9:07 am
Nothing to call a project yet, but gotta start somewhere





Sorry for the sound issues in part 2, facebook kept detecting my music, won't use it in the next part.

the progress looks good so far....
nice work...


it might be a good idea to have a look at this, you may be able to implement some for a more lower profile.....

https://sudomod.com/forum/viewtopic.php?f=22&t=3793



also some of the things your doing, may not be necessary....
Micro Controller for Controls, can be replaced with GPIO controls (this saves you a USB + Power requirement)

L2 + R2, if using the Pi Zero.... how many games will actually require these buttons (this saves vital space)

external USB port, isnt really needed if your using a Pi Zero W as everything needed can be done over network (saves space)

USB hub, if you ignore the Micro Controller and ext USB, theres no needed for a USB hub, you'll still Pi Zero usb port for use (saves space and power)



just some suggestion, i'm sure you've got it under control...

nice work, looking forward to the progress



.

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Re: Update 6/13/18:

Post by Tinkerman92 » Wed Jun 13, 2018 4:49 pm

VeteranGamer wrote:
Wed Jun 13, 2018 12:42 pm
Tinkerman92 wrote:
Wed Jun 13, 2018 9:07 am
Nothing to call a project yet, but gotta start somewhere





Sorry for the sound issues in part 2, facebook kept detecting my music, won't use it in the next part.

the progress looks good so far....
nice work...


it might be a good idea to have a look at this, you may be able to implement some for a more lower profile.....

https://sudomod.com/forum/viewtopic.php?f=22&t=3793



also some of the things your doing, may not be necessary....
Micro Controller for Controls, can be replaced with GPIO controls (this saves you a USB + Power requirement)

L2 + R2, if using the Pi Zero.... how many games will actually require these buttons (this saves vital space)

external USB port, isnt really needed if your using a Pi Zero W as everything needed can be done over network (saves space)

USB hub, if you ignore the Micro Controller and ext USB, theres no needed for a USB hub, you'll still Pi Zero usb port for use (saves space and power)



just some suggestion, i'm sure you've got it under control...

nice work, looking forward to the progress



.
I like the screen driver mod I may remove the caps in favor of space.

The nano is for 2 reasons. Reason 1 is to have a dedicated microcontroller to listen for button events rather than share CPU power probably doesnt make a difference but I'm weird like that. Reason 2 is I intend to also incorporate 2 psp analog controller and the pi doesnt have analog gpio

The l2 and r2 I'm not gonna lie it's mainly for twisted metal :lol:

I had a huge facepalm moment after streaming last night though. The charger I am waiting on is just that, a charger. When I ordered I accidentally ordered one with a charger only not a charger buck/boost board :cry: so now I either have to use another boost/buck with the charger, or order another charge/boost/buck. I do have a powerboost 1000c but I think I fried it on another project, could always test it.

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Re: Update 6/13/18:

Post by VeteranGamer » Wed Jun 13, 2018 7:22 pm

Tinkerman92 wrote:
Wed Jun 13, 2018 4:49 pm
I like the screen driver mod I may remove the caps in favor of space.

The nano is for 2 reasons. Reason 1 is to have a dedicated microcontroller to listen for button events rather than share CPU power probably doesnt make a difference but I'm weird like that. Reason 2 is I intend to also incorporate 2 psp analog controller and the pi doesnt have analog gpio

The l2 and r2 I'm not gonna lie it's mainly for twisted metal :lol:

I had a huge facepalm moment after streaming last night though. The charger I am waiting on is just that, a charger. When I ordered I accidentally ordered one with a charger only not a charger buck/boost board :cry: so now I either have to use another boost/buck with the charger, or order another charge/boost/buck. I do have a powerboost 1000c but I think I fried it on another project, could always test it.

ok....

i would highly recommend running whichever games you feel require those functions (Dual analog sticks, L2 & R2) on the pi zero for some time and see if they actually run well....

from my experience.....
(and i could be wrong on this, based on the games I've tested)
the PSX (PS1) doesnt run or runs really (really) poorly on the Pi Zero....


i still feel your adding items that aren't really needed, and might just over complicate the build (IMHO)....



but its your build, build it however you see fit, and good luck with whichever route you take......



.

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