fdeluxe wrote: ↑Fri May 11, 2018 1:23 amSo you used Moosepeprs method on a pi0? I have a pi0 build with a SPI display and this is the performance I get:VeteranGamer wrote: ↑Wed May 09, 2018 1:08 amhowever,
i've used Moospepr method on several builds now...
and even though the FPS isnt super high (i'm also dubious about the others that claim they've actually achieve 60FPS)
for the Pi0, the framerate is more than acceptable (but still has issues with tearing)...
considering the consoles and handhelds your emulating....
https://www.youtube.com/watch?v=UNVLCSovz1c
Does using mooseprs method give any better results? I am really in love with the smaller displays since they maintain the original look and give a sharper imager (higher pixel densitiy)
personally i havent played with most of the builds i've made (especially those with SPI screens)...
primarily they've been either for my kids or for family & friends (and some i've sold)
on the face of it, they dont seem that bad...
especially as its the same method used in the mintyPi, and Helder and Wermy have sold well into the hundreds with no one really complaining about screen performance....
this is the results i got on one of my builds (Moosepr method)....
(i havent played the game before, so apologies for not providing a really in-depth look at the game play)
this screen isnt going to provide you with 60FPS....
but do you really need 60FPS on most of the games your emulating on the Pi Zero (personally i think you dont)...
(most of these games weren't even running at 60FPS on a CRT screen, when they first came out, especially not in Europe PAL)
(i'd hazard a guess that they were running around 30FPS, especially the 8bit variety and most 16bit games)
you can check your speed with Moosepr method (it might boost the FPS a little more)
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sudo nano /etc/modprobe.d/fbtft.conf
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