Hello,
I was wondering if there were any know problems using retrogame (emulator compatibility, lag, etc.) . I am thinking of eliminating the Arduino in my build to cut back on power draw. I also wasn't sure if a joystick could be hooked up with retrogame.
Thanks
joystick/retrogame question
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Re: joystick/retrogame question
gpio-based controls are a little less laggy than usb-based ones, but it only maps the digital inputs as keyboard or gamepad buttons and can't handle interpreting the analog signals. you need something that will convert that analog input, like an arduino or another ADC (analog to digital converter) like an ADS-1x15.superman wrote: ↑Wed Sep 18, 2019 5:10 pmHello,
I was wondering if there were any know problems using retrogame (emulator compatibility, lag, etc.) . I am thinking of eliminating the Arduino in my build to cut back on power draw. I also wasn't sure if a joystick could be hooked up with retrogame.
Thanks
if you add an ADS-1015 (or use Helder's PSU which has one built-in), you can use Helder's OneForAll software instead of retrogame, to both map the controls and handle the joystick (as well as a battery monitor, if you want to enable that, and other hotkey commands).
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BMO GBZ
Star Wars Millenium Falcon Challenge
Game Boy Color Zero
... and another Gameboy Color Zero with custom 3D-printed parts
"Ultimate" 3A+ Build
GlowBoy Zero
Some 3d designs I've done...
Soft Tactile Shoulder Buttons, for screw-hole, well mounting
Snap-in, Soft Tactile Shoulder Button insert, for screw-hole, well mounting
Pac-Man and Space Invaders Themed Rear Fan Holder
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