WII U Intel m5 Console

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xouliox
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Re: WII U Intel m5 Console

Post by xouliox » Sun Jun 17, 2018 1:39 am

So i cant combine ar1100 with this https://www.adafruit.com/product/334
Because of the thinner cable from the wii u digitzer... ? :(

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banjokazooie
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Re: WII U Intel m5 Console

Post by banjokazooie » Sun Jun 17, 2018 8:01 am

xouliox wrote:
Sun Jun 17, 2018 1:39 am
So i cant combine ar1100 with this https://www.adafruit.com/product/334
Because of the thinner cable from the wii u digitzer... ? :(
No the adafruit connector will not hold the thin fpc in place unless you put something underneath.

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wer573982
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Re: WII U Intel m5 Console

Post by wer573982 » Sat Jul 21, 2018 5:47 am

Awesome project, can you share battery monitoring software and automatic shutdown? Thank you very much.

I am sorry, My English is not that good

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banjokazooie
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Re: WII U Intel m5 Console

Post by banjokazooie » Mon Jul 23, 2018 11:33 am

wer573982 wrote:
Sat Jul 21, 2018 5:47 am
Awesome project, can you share battery monitoring software and automatic shutdown? Thank you very much.

I am sorry, My English is not that good
Here is the source code

Code: Select all

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using System.IO.Ports;
using System.IO;
using System.Diagnostics;
using System.Runtime.InteropServices; 

namespace BATTMON
{
    public partial class Form1 : Form
    {
        private bool shutdown = false;
        public Form1()
        {
            InitializeComponent();
            //serialPort1.Open();
            serialPort1.DataReceived += serialPort1_DataReceived;
            try
            {
                serialPort1.Open();
            }
            catch (IOException )
            {
                //Console.WriteLine(ex);
            }
        }

        private void serialPort1_DataReceived(object sender, SerialDataReceivedEventArgs e)
        {
            string Teensy_Data = serialPort1.ReadLine();
            this.BeginInvoke(new LineReceivedEvent(LineReceived), Teensy_Data);
        }

        private delegate void LineReceivedEvent(string Teensy_Data);
        private void LineReceived(string Teensy_Data)
        {
            int input_reading;
            input_reading = int.Parse(Teensy_Data);
            double vcc;
            double cpp;
            double ten;
            cpp = (((input_reading - 157.00) / (210.00 - 157.00)) * 100);
            vcc = input_reading * (5.1 / 255.0)*2;
            ten = input_reading;
            string Vol = Convert.ToString(vcc);
            string Cap = Convert.ToString(cpp);
            string Ten = Convert.ToString(ten);
            try
            {
                string Vol2dec = Vol.Substring(0, 3);
                label2.Text = Vol2dec;
                Single voltage = 0;

                Single.TryParse(Vol2dec, out voltage);

                if (shutdown == false)
                {
                    if (voltage < 6.2) // 6.4 minimum to start shutdown if only LESS then 6.2
                    {
                        System.Diagnostics.Process.Start("shutdown", "/s /t 60");//.WaitForExit(60);
                        timer1.Enabled = true;
                        shutdown = true;
                        progressBar1.Visible = true;
                        button1.Visible = true;
                        label1.Visible = false;
                        groupBox1.Visible = false;
                    }

                }
            }

            catch
            {
                label2.Text = "...";
            }
            try
            {
                string Cap2dec= Cap.Substring(0, 2);
                label1.Text = Cap2dec;
            }
            catch
            {
                //label1.Text = "...";
            }
            try
            {
                string Ten2dec = Ten.Substring(0, 3);
                label3.Text = Ten2dec;
            }
            catch
            {
                label3.Text = "...";
            }
        }
        private void Form1_Load(object sender, EventArgs e)
        {
        }
        private void Form1_SizeChanged(object sender, EventArgs e)
        {
            if (this.WindowState == FormWindowState.Minimized)
            {
                notifyIcon1.Visible = true;
                ShowInTaskbar = false;
            }
            else
            {
                notifyIcon1.Visible = false;
                
            }
        }
        private void notifyIcon1_MouseClick(object sender, MouseEventArgs e)
        {
            this.WindowState = FormWindowState.Normal;
            ShowInTaskbar = true;
        }

            private void button1_Click(object sender, EventArgs e)
        {
            Process.Start("shutdown", "/a");
            timer1.Enabled = false;
            progressBar1.Visible = false;
            button1.Visible = false;
        }

            private void timer1_Tick(object sender, EventArgs e)
            {
                progressBar1.Increment(1);
                //label4.Text = progressBar1.Value.ToString()+" s";
            }

           

     }
}


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wer573982
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Re: WII U Intel m5 Console

Post by wer573982 » Tue Jul 24, 2018 9:03 am

banjokazooie wrote:
Mon Jul 23, 2018 11:33 am
wer573982 wrote:
Sat Jul 21, 2018 5:47 am
Awesome project, can you share battery monitoring software and automatic shutdown? Thank you very much.I am sorry, My English is not that good
Here is the source code

Code: Select all

using System;using System.Collections.Generic;using System.ComponentModel;using System.Data;using System.Drawing;using System.Linq;using System.Text;using System.Windows.Forms;using System.IO.Ports;using System.IO;using System.Diagnostics;using System.Runtime.InteropServices; namespace BATTMON{    public partial class Form1 : Form    {        private bool shutdown = false;        public Form1()        {            InitializeComponent();            //serialPort1.Open();            serialPort1.DataReceived += serialPort1_DataReceived;            try            {                serialPort1.Open();            }            catch (IOException )            {                //Console.WriteLine(ex);            }        }        private void serialPort1_DataReceived(object sender, SerialDataReceivedEventArgs e)        {            string Teensy_Data = serialPort1.ReadLine();            this.BeginInvoke(new LineReceivedEvent(LineReceived), Teensy_Data);        }        private delegate void LineReceivedEvent(string Teensy_Data);        private void LineReceived(string Teensy_Data)        {            int input_reading;            input_reading = int.Parse(Teensy_Data);            double vcc;            double cpp;            double ten;            cpp = (((input_reading - 157.00) / (210.00 - 157.00)) * 100);            vcc = input_reading * (5.1 / 255.0)*2;            ten = input_reading;            string Vol = Convert.ToString(vcc);            string Cap = Convert.ToString(cpp);            string Ten = Convert.ToString(ten);            try            {                string Vol2dec = Vol.Substring(0, 3);                label2.Text = Vol2dec;                Single voltage = 0;                Single.TryParse(Vol2dec, out voltage);                if (shutdown == false)                {                    if (voltage < 6.2) // 6.4 minimum to start shutdown if only LESS then 6.2                    {                        System.Diagnostics.Process.Start("shutdown", "/s /t 60");//.WaitForExit(60);                        timer1.Enabled = true;                        shutdown = true;                        progressBar1.Visible = true;                        button1.Visible = true;                        label1.Visible = false;                        groupBox1.Visible = false;                    }                }            }            catch            {                label2.Text = "...";            }            try            {                string Cap2dec= Cap.Substring(0, 2);                label1.Text = Cap2dec;            }            catch            {                //label1.Text = "...";            }            try            {                string Ten2dec = Ten.Substring(0, 3);                label3.Text = Ten2dec;            }            catch            {                label3.Text = "...";            }        }        private void Form1_Load(object sender, EventArgs e)        {        }        private void Form1_SizeChanged(object sender, EventArgs e)        {            if (this.WindowState == FormWindowState.Minimized)            {                notifyIcon1.Visible = true;                ShowInTaskbar = false;            }            else            {                notifyIcon1.Visible = false;                            }        }        private void notifyIcon1_MouseClick(object sender, MouseEventArgs e)        {            this.WindowState = FormWindowState.Normal;            ShowInTaskbar = true;        }            private void button1_Click(object sender, EventArgs e)        {            Process.Start("shutdown", "/a");            timer1.Enabled = false;            progressBar1.Visible = false;            button1.Visible = false;        }            private void timer1_Tick(object sender, EventArgs e)            {                progressBar1.Increment(1);                //label4.Text = progressBar1.Value.ToString()+" s";            }                }}
Thank you friend :)

xouliox
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Re: WII U Intel m5 Console

Post by xouliox » Tue Aug 28, 2018 8:08 am

@banjokazooie
Regarding connecting the digitzer to the adafruit ar1100. What is the pin assignment of the digitzer fpc ? Does it matter which pin/wire come to x- x+ and y- and y+ ?
Thank you so much

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banjokazooie
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Re: WII U Intel m5 Console

Post by banjokazooie » Fri Aug 31, 2018 5:50 pm

xouliox wrote:
Tue Aug 28, 2018 8:08 am
@banjokazooie
Regarding connecting the digitzer to the adafruit ar1100. What is the pin assignment of the digitzer fpc ? Does it matter which pin/wire come to x- x+ and y- and y+ ?
Thank you so much
Better stick to the silkscreen on the ar1100 and cross check the connection with the build in connector. P.s under win 10 the touch need special drivers to run properly in digitizer mode

xouliox
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Re: WII U Intel m5 Console

Post by xouliox » Sat Sep 01, 2018 3:51 am

@banjokazooie thanks, but what do you mean with silkscreen ?how can i check the connection ?

drdo
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Re: WII U Intel m5 Console

Post by drdo » Sat Sep 15, 2018 11:39 am

hi banjo! thanks to you, I almost complete my project. But there is only one problem.

How can I turn on intel compute stick with wiiu pad's power button? I cant understand how to use pololu power button to turn my compute stick.

Please help me banjo!

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banjokazooie
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Re: WII U Intel m5 Console

Post by banjokazooie » Sat Sep 15, 2018 2:46 pm

drdo wrote:
Sat Sep 15, 2018 11:39 am
hi banjo! thanks to you, I almost complete my project. But there is only one problem.

How can I turn on intel compute stick with wiiu pad's power button? I cant understand how to use pololu power button to turn my compute stick.

Please help me banjo!
You need to set up bios on compustick to auto power up when voltage is supplied when you press the button attached to pololu. ;)

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