Full VGA resolution (640x480) 3.5" display, composite in

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Harm
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Re: Full VGA resolution (640x480) 3.5" display, composite in

Post by Harm » Fri Jun 24, 2016 8:11 am

Ganreizu wrote:
Harm wrote:I tried that but i didnt seem to do anything :? :(
What does your config file look like? Can you dump the contents here?

Code: Select all

# For more options and information see
# http://www.raspberrypi.org/documentation/configuration/config-txt.md
# Some settings may impact device functionality. See link above for details

# uncomment if you get no picture on HDMI for a default "safe" mode
#hdmi_safe=1

# uncomment this if your display has a black border of unused pixels visible
# and your display can output without overscan
disable_overscan=1

# uncomment the following to adjust overscan. Use positive numbers if console
# goes off screen, and negative if there is too much border
overscan_left=0
overscan_right=0
overscan_top=8
overscan_bottom=8

# uncomment to force a console size. By default it will be display's size minus
# overscan.
framebuffer_width=640
framebuffer_height=480

# uncomment if hdmi display is not detected and composite is being output
#hdmi_force_hotplug=1

# uncomment to force a specific HDMI mode (this will force VGA)
#hdmi_group=1
#hdmi_mode=1

# uncomment to force a HDMI mode rather than DVI. This can make audio work in
# DMT (computer monitor) modes
#hdmi_drive=2

# uncomment to increase signal to HDMI, if you have interference, blanking, or
# no display
#config_hdmi_boost=4

# uncomment for composite PAL
#sdtv_mode=2

#uncomment to overclock the arm. 700 MHz is the default.
#arm_freq=800

# Uncomment some or all of these to enable the optional hardware interfaces
#dtparam=i2c_arm=on
#dtparam=i2s=on
#dtparam=spi=on

# Uncomment this to enable the lirc-rpi module
#dtoverlay=lirc-rpi

# Additional overlays and parameters are documented /boot/overlays/README

# Enable audio (loads snd_bcm2835)
dtparam=audio=on

gpu_mem_256=128
gpu_mem_512=256
gpu_mem_1024=256
overscan_scale=1

disable_audio_dither=1
My setup is:
Raspberry Pi 3
HDMI -> VGA cable
PD035VX2 640x480 screen
Retropie v3.8.1

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Ganreizu
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Re: Full VGA resolution (640x480) 3.5" display, composite in

Post by Ganreizu » Fri Jun 24, 2016 8:18 am

Harm wrote: [spoiler="Code"]# For more options and information see
# http://www.raspberrypi.org/documentatio ... fig-txt.md
# Some settings may impact device functionality. See link above for details

# uncomment if you get no picture on HDMI for a default "safe" mode
#hdmi_safe=1

# uncomment this if your display has a black border of unused pixels visible
# and your display can output without overscan
disable_overscan=1

# uncomment the following to adjust overscan. Use positive numbers if console
# goes off screen, and negative if there is too much border
overscan_left=0
overscan_right=0
overscan_top=8
overscan_bottom=8

# uncomment to force a console size. By default it will be display's size minus
# overscan.
framebuffer_width=640
framebuffer_height=480

# uncomment if hdmi display is not detected and composite is being output
#hdmi_force_hotplug=1

# uncomment to force a specific HDMI mode (this will force VGA)
#hdmi_group=1
#hdmi_mode=1

# uncomment to force a HDMI mode rather than DVI. This can make audio work in
# DMT (computer monitor) modes
#hdmi_drive=2

# uncomment to increase signal to HDMI, if you have interference, blanking, or
# no display
#config_hdmi_boost=4

# uncomment for composite PAL
#sdtv_mode=2

#uncomment to overclock the arm. 700 MHz is the default.
#arm_freq=800

# Uncomment some or all of these to enable the optional hardware interfaces
#dtparam=i2c_arm=on
#dtparam=i2s=on
#dtparam=spi=on

# Uncomment this to enable the lirc-rpi module
#dtoverlay=lirc-rpi

# Additional overlays and parameters are documented /boot/overlays/README

# Enable audio (loads snd_bcm2835)
dtparam=audio=on

gpu_mem_256=128
gpu_mem_512=256
gpu_mem_1024=256
overscan_scale=1

disable_audio_dither=1[/spoiler]

My setup is:
Raspberry Pi 3
HDMI -> VGA cable
PD035VX2 640x480 screen
Retropie v3.8.1
Same as my config basically. :/ That frame buffer thing was straight from an adafruit guide.

Harm
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Re: Full VGA resolution (640x480) 3.5" display, composite in

Post by Harm » Fri Jun 24, 2016 8:41 am

Ganreizu wrote:
Harm wrote: [spoiler="Code"]# For more options and information see
# http://www.raspberrypi.org/documentatio ... fig-txt.md
# Some settings may impact device functionality. See link above for details

# uncomment if you get no picture on HDMI for a default "safe" mode
#hdmi_safe=1

# uncomment this if your display has a black border of unused pixels visible
# and your display can output without overscan
disable_overscan=1

# uncomment the following to adjust overscan. Use positive numbers if console
# goes off screen, and negative if there is too much border
overscan_left=0
overscan_right=0
overscan_top=8
overscan_bottom=8

# uncomment to force a console size. By default it will be display's size minus
# overscan.
framebuffer_width=640
framebuffer_height=480

# uncomment if hdmi display is not detected and composite is being output
#hdmi_force_hotplug=1

# uncomment to force a specific HDMI mode (this will force VGA)
#hdmi_group=1
#hdmi_mode=1

# uncomment to force a HDMI mode rather than DVI. This can make audio work in
# DMT (computer monitor) modes
#hdmi_drive=2

# uncomment to increase signal to HDMI, if you have interference, blanking, or
# no display
#config_hdmi_boost=4

# uncomment for composite PAL
#sdtv_mode=2

#uncomment to overclock the arm. 700 MHz is the default.
#arm_freq=800

# Uncomment some or all of these to enable the optional hardware interfaces
#dtparam=i2c_arm=on
#dtparam=i2s=on
#dtparam=spi=on

# Uncomment this to enable the lirc-rpi module
#dtoverlay=lirc-rpi

# Additional overlays and parameters are documented /boot/overlays/README

# Enable audio (loads snd_bcm2835)
dtparam=audio=on

gpu_mem_256=128
gpu_mem_512=256
gpu_mem_1024=256
overscan_scale=1

disable_audio_dither=1[/spoiler]

My setup is:
Raspberry Pi 3
HDMI -> VGA cable
PD035VX2 640x480 screen
Retropie v3.8.1
Same as my config basically. :/ That frame buffer thing was straight from an adafruit guide.
I found the problem! :D :D

Change this to force 640x480 60Hz:

Code: Select all

hdmi_group=1
hdmi_mode=1
640x480 75Hz:

Code: Select all

hdmi_group=2
hdmi_mode=6
more info:
https://www.raspberrypi.org/documentati ... fig-txt.md

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Ganreizu
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Re: Full VGA resolution (640x480) 3.5" display, composite in

Post by Ganreizu » Fri Jun 24, 2016 8:44 am

Does hertz relate to frame rate? The more hertz the better?

You're using VGA though so this won't work for me i believe. Framebuffer is still what should fix it for my setup.

dboSS
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Re: Full VGA resolution (640x480) 3.5" display, composite in

Post by dboSS » Fri Jun 24, 2016 8:48 am

Harm wrote:
dboSS wrote:Hi,
I tempting to buy this screen.
Is this the product link which everyone get this display from?

http://www.ebay.com/itm/222137248549?eu ... Tags=bu=bu
I got my screen from this seller for $76:

http://www.ebay.com/itm/VGA-AV-Controll ... 2101827933
Thank, making the offer :)

Harm
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Re: Full VGA resolution (640x480) 3.5" display, composite in

Post by Harm » Fri Jun 24, 2016 8:59 am

Ganreizu wrote:Does hertz relate to frame rate? The more hertz the better?

You're using VGA though so this won't work for me i believe. Framebuffer is still what should fix it for my setup.
Its the refresh rate of the screen. So if your game runs at 200 fps your 60 Hz screen will still only show you 60 images per second.
If your using composite i also think that framebuffer setting could do the trick!

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Ganreizu
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Re: Full VGA resolution (640x480) 3.5" display, composite in

Post by Ganreizu » Fri Jun 24, 2016 9:03 am

Harm wrote:Its the refresh rate of the screen. So if your game runs at 200 fps your 60 Hz screen will still only show you 60 images per second.
If your using composite i also think that framebuffer setting could do the trick!
How was the difference when you fixed it on your VGA? Clear readable text, no cut off of the image?

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Cannikin
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Re: Full VGA resolution (640x480) 3.5" display, composite in

Post by Cannikin » Fri Jun 24, 2016 10:05 am

Ganreizu wrote:@cannikin or anyone else Did you adjust your framebuffer in your setup file to the native resolution? i.e:

framebuffer_width=640
framebuffer_height=480

Just curious how big of an impact it has on readability/quality. (These lines are already present in the config files but they're #'d out and are set for a higher resolution by default)
Hmm...no, haven't tried messing with the framebuffer settings...but maybe I will now!

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Ganreizu
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Re: Full VGA resolution (640x480) 3.5" display, composite in

Post by Ganreizu » Fri Jun 24, 2016 10:21 am

Cannikin wrote:Hmm...no, haven't tried messing with the framebuffer settings...but maybe I will now!
Your game image already looked crisp but if your retropie text is barely readable even with that then it should make a massive difference! As if the potential quality of this screen hadn't been unlocked at all.

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Mad_Duke
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Re: Full VGA resolution (640x480) 3.5" display, composite in

Post by Mad_Duke » Fri Jun 24, 2016 6:43 pm

Hold your fingers crossed. Tomorrow (today) morning I'm going to pick up my shipment:

http://www.aliexpress.com/snapshot/7773 ... 1041845357

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