YaYa's first GBZ - Kite's SAIO - Big Battery - NO Glue - Custom 3D parts - DC Jack - minimum case mod

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Kyran
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Re: YaYa's first GBZ - Kite's SAIO - Big Battery - NO Glue - Custom 3D parts - DC Jack - minimum case mod

Post by Kyran » Sun Mar 25, 2018 5:16 pm

somatorio wrote:
Sun Mar 25, 2018 4:37 pm
Kyran wrote:
Sun Mar 25, 2018 2:25 pm
somatorio wrote:
Sun Mar 25, 2018 4:31 am
I think I'll need to check your es_input.cfg, could you please post it here?

Code: Select all

<?xml version="1.0"?>
<inputList>
  <inputAction type="onfinish">
    <command>/opt/retropie/supplementary/emulationstation/scripts/inputconfiguration.sh</command>
  </inputAction>
  <inputConfig type="joystick" deviceName="Arduino LLC Arduino Leonardo" deviceGUID="03000000412300003680000001010000">
    <input name="pageup" type="button" id="10" value="1"/>
    <input name="start" type="button" id="1" value="1"/>
    <input name="up" type="button" id="9" value="1"/>
    <input name="a" type="button" id="3" value="1"/>
    <input name="b" type="button" id="2" value="1"/>
    <input name="down" type="button" id="7" value="1"/>
    <input name="pagedown" type="button" id="12" value="1"/>
    <input name="right" type="button" id="6" value="1"/>
    <input name="x" type="button" id="5" value="1"/>
    <input name="select" type="button" id="0" value="1"/>
    <input name="y" type="button" id="4" value="1"/>
    <input name="left" type="button" id="8" value="1"/>
  </inputConfig>
</inputList>

i notice someone on facebook had the same problem but not sure if we are using the same controls
hmmm, it wasn't what i thought :( i'll have to give a better look at the code and maybe ask you to run some tests (sorry to use you as guinea pig, but i don't have that hardware and the ones i tested it out worked flawlesly :()
I'll gladly guinea pig it for you bro haha
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Re: YaYa's first GBZ - Kite's SAIO - Big Battery - NO Glue - Custom 3D parts - DC Jack - minimum case mod

Post by djascher » Sun Mar 25, 2018 7:46 pm

OK Yaya,

Now I know what it is that's been bugging me:

1. Your original post about the battery tray (page 1) had the orange bracket, but the "wall" comes up only on one side from the bottom
2. The render for the stl file on page 9 has two walls, one on either side of the bottom, not the single wall as in the page 1 pic
3. These new pics on page 18, don't seem to have the bracket anymore at all?....

Or am I completely wrong?...

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Re: YaYa's first GBZ - Kite's SAIO - Big Battery - NO Glue - Custom 3D parts - DC Jack - minimum case mod

Post by Kyran » Mon Mar 26, 2018 12:16 am

somatorio wrote:
Sun Mar 25, 2018 4:37 pm
Kyran wrote:
Sun Mar 25, 2018 2:25 pm
somatorio wrote:
Sun Mar 25, 2018 4:31 am
I think I'll need to check your es_input.cfg, could you please post it here?

Code: Select all

<?xml version="1.0"?>
<inputList>
  <inputAction type="onfinish">
    <command>/opt/retropie/supplementary/emulationstation/scripts/inputconfiguration.sh</command>
  </inputAction>
  <inputConfig type="joystick" deviceName="Arduino LLC Arduino Leonardo" deviceGUID="03000000412300003680000001010000">
    <input name="pageup" type="button" id="10" value="1"/>
    <input name="start" type="button" id="1" value="1"/>
    <input name="up" type="button" id="9" value="1"/>
    <input name="a" type="button" id="3" value="1"/>
    <input name="b" type="button" id="2" value="1"/>
    <input name="down" type="button" id="7" value="1"/>
    <input name="pagedown" type="button" id="12" value="1"/>
    <input name="right" type="button" id="6" value="1"/>
    <input name="x" type="button" id="5" value="1"/>
    <input name="select" type="button" id="0" value="1"/>
    <input name="y" type="button" id="4" value="1"/>
    <input name="left" type="button" id="8" value="1"/>
  </inputConfig>
</inputList>

i notice someone on facebook had the same problem but not sure if we are using the same controls
hmmm, it wasn't what i thought :( i'll have to give a better look at the code and maybe ask you to run some tests (sorry to use you as guinea pig, but i don't have that hardware and the ones i tested it out worked flawlesly :()
This guy on Facebook says his raspiboy is doing the same thing my gbz is
The Pi Guy #retromod_customs

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Re: YaYa's first GBZ - Kite's SAIO - Big Battery - NO Glue - Custom 3D parts - DC Jack - minimum case mod

Post by YaYa » Mon Mar 26, 2018 10:50 pm

markolomew wrote:
Sun Mar 25, 2018 1:00 pm
Question: I ran the optimizations (manually) on a Pi 3 B+ and on a Pi Zero W (with stock retropie) and have noticed that before running the optimizations, they boot up fine, but after running the lines of code, I have the same issues on all my devices (minus the Circuit Sword). After running the optimizations, once the boot up animation starts, it will run for about 2-4 seconds, then the boot up animation will just quit and the screen will stay black for another 5-10 seconds until emulations station starts up. Any idea what's going on or how to back out of this?

UPDATE:
for whatever reason, this fixed it:

Code: Select all

sudo nano /boot/config.txt
disable_overscan=1
Thanks for the update, i’ll give a look to that parameter and see how it may interfere with my settings !
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Re: YaYa's first GBZ - Kite's SAIO - Big Battery - NO Glue - Custom 3D parts - DC Jack - minimum case mod

Post by somatorio » Tue Mar 27, 2018 6:03 am

Kyran wrote:
Mon Mar 26, 2018 12:16 am
somatorio wrote:
Sun Mar 25, 2018 4:37 pm
Kyran wrote:
Sun Mar 25, 2018 2:25 pm

Code: Select all

<?xml version="1.0"?>
<inputList>
  <inputAction type="onfinish">
    <command>/opt/retropie/supplementary/emulationstation/scripts/inputconfiguration.sh</command>
  </inputAction>
  <inputConfig type="joystick" deviceName="Arduino LLC Arduino Leonardo" deviceGUID="03000000412300003680000001010000">
    <input name="pageup" type="button" id="10" value="1"/>
    <input name="start" type="button" id="1" value="1"/>
    <input name="up" type="button" id="9" value="1"/>
    <input name="a" type="button" id="3" value="1"/>
    <input name="b" type="button" id="2" value="1"/>
    <input name="down" type="button" id="7" value="1"/>
    <input name="pagedown" type="button" id="12" value="1"/>
    <input name="right" type="button" id="6" value="1"/>
    <input name="x" type="button" id="5" value="1"/>
    <input name="select" type="button" id="0" value="1"/>
    <input name="y" type="button" id="4" value="1"/>
    <input name="left" type="button" id="8" value="1"/>
  </inputConfig>
</inputList>

i notice someone on facebook had the same problem but not sure if we are using the same controls
hmmm, it wasn't what i thought :( i'll have to give a better look at the code and maybe ask you to run some tests (sorry to use you as guinea pig, but i don't have that hardware and the ones i tested it out worked flawlesly :()
This guy on Facebook says his raspiboy is doing the same thing my gbz is
As the test we did worked, i released the new version... He only needs to run the update (it's the first option at "gbz-menu-updates" menu) or run curl -fsSL http://gbz-menu.somatorio.org/ | sudo sh again

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Re: YaYa's first GBZ - Kite's SAIO - Big Battery - NO Glue - Custom 3D parts - DC Jack - minimum case mod

Post by YaYa » Tue Mar 27, 2018 10:31 am

Wooohooo thanks somatorio :D
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Re: YaYa's first GBZ - Kite's SAIO - Big Battery - NO Glue - Custom 3D parts - DC Jack - minimum case mod

Post by edwardthehuman » Mon Apr 02, 2018 1:09 am

Thanks for the optimizations! I the one on the first page on my test SD card and everything went well. So I tested it out on my main SD card but now I can't connect to winscp. It says " Server sent command exit status 127"

yes, i also did this:

Code: Select all

sudo apt-get install openssh-sftp-server
but I get this:

Code: Select all

Reading package lists... Done
Building dependency tree
Reading state information... Done
The following NEW packages will be installed:
  openssh-sftp-server
0 upgraded, 1 newly installed, 0 to remove and 0 not upgraded.
Need to get 33.1 kB of archives.
After this operation, 78.8 kB of additional disk space will be used.
Err http://mirrordirector.raspbian.org/raspbian/ jessie/main openssh-sftp-server armhf 1:6.7p1-5+deb8u3
  404  Not Found [IP: 2a00:1098:0:80:1000:75:0:3 80]
E: Failed to fetch http://mirrordirector.raspbian.org/raspbian/pool/main/o/openssh/openssh-sftp-server_6.7p1-5+deb8u3_armhf.deb  404  Not Found [IP: 2a00:1098:0:80:1000:75:0:3 80]

E: Unable to fetch some archives, maybe run apt-get update or try with --fix-missing?

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Re: YaYa's first GBZ - Kite's SAIO - Big Battery - NO Glue - Custom 3D parts - DC Jack - minimum case mod

Post by YaYa » Mon Apr 02, 2018 1:37 am

The answer is in the reply lol...

You are trying to update with an obsolote package listing...
So before installing, you need to

Code: Select all

sudo apt-get update
This way you will have the latest app database and install the right version :mrgreen:
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Re: YaYa's first GBZ - Kite's SAIO - Big Battery - NO Glue - Custom 3D parts - DC Jack - minimum case mod

Post by edwardthehuman » Mon Apr 02, 2018 12:35 pm

Yes I know that the answer is in the code I copy-pasted because I read it. I tried the update but without the “sudo” as I’m new to this. Thanks for the help. I’ll try it.

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Re: YaYa's first GBZ - Kite's SAIO - Big Battery - NO Glue - Custom 3D parts - DC Jack - minimum case mod

Post by Killar » Sat Apr 07, 2018 2:26 am

YaYa wrote:
Sun Oct 01, 2017 9:11 am
hi yaya.
does this script only work for retropie or does some of it apply to Recalbox?
i only tried Retropie myself. but a thinking about trying recalbox on a gbz. don't know if the software are more powerhogging on Resources and so on, than retropie

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