tinkerboy 2.0.1

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tinkerBOY
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Re: tinkerboy 2.0.1

Post by tinkerBOY » Tue Feb 05, 2019 10:14 pm

ToyRoBoHoBo wrote:
Tue Feb 05, 2019 10:00 pm
tinkerboy thank you for the reply i followed https://www.tinkerboy.xyz/gpio-button-g ... v2-0-v1-1/ as my pin out is this model out dated or is that ok for your controller
Yes that should be fine.

Check if the retrogame program is running by entering:

Code: Select all

ps aux | grep retrogame
You should get something like this:
retrogame_grep.PNG
retrogame_grep.PNG (10.15 KiB) Viewed 1029 times
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tinkerBOY Controller v1.1 - simple pcb button
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Re: tinkerboy 2.0.1

Post by ToyRoBoHoBo » Wed Feb 06, 2019 8:26 pm

so this it what i have numbers are just different from yours https://photos.app.goo.gl/BfRwCQK9XhPh3ZRy8

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Re: tinkerboy 2.0.1

Post by tinkerBOY » Wed Feb 06, 2019 8:52 pm

ToyRoBoHoBo wrote:
Wed Feb 06, 2019 8:26 pm
so this it what i have numbers are just different from yours https://photos.app.goo.gl/BfRwCQK9XhPh3ZRy8
That means retrogame is running just fine.

You should be able to configure your button inputs from RetroPie menu. Otherwise, try testing a button manually. Get a wire and touch one end to a GND and the other end to the GPIO5 pin on the Pi. You should get a response when you configure your input from RetroPie.
New! tinkerBOY PowerSwitch v1.0 with Safe Shutdown
Game Boy Zero Controllers available @ tinkerBOY.xyz * Support
tinkerBOY Controller v3.0 - built-in usb controller, usb audio, and usb hub
tinkerBOY Controller v2.0 - GPIO buttons and builtin PWM Audio and Amplifier
tinkerBOY Controller v1.1 - simple pcb button
* DPI Adapter - better display for GBZ
* keyboard converters - IBM XT/AT Soarer's Converter | ADB to USB Converter

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Re: tinkerboy 2.0.1

Post by ToyRoBoHoBo » Thu Feb 07, 2019 12:41 pm

I'm gonna try it tonight and let you know

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Re: tinkerboy 2.0.1

Post by ToyRoBoHoBo » Thu Feb 07, 2019 7:00 pm

what is the difference between the psychical pin and bcm pin

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Re: tinkerboy 2.0.1

Post by ToyRoBoHoBo » Thu Feb 07, 2019 7:40 pm

update so i moved my pcb and the a went off in my command line.....not sure how it happened cant simulate it again the another button was going off same thing cant simulate it ......the gpio to the ground dose not work either. my retrogame cfg matchs my bcm for pins sp im totally lost on what is wrong i even re did the soldering thinking it was connection and still nothing....could it possible be the pcb board

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Re: tinkerboy 2.0.1

Post by rodocop » Mon Feb 11, 2019 2:14 pm

some pictures of your wiring would be really helpful for us to see how your soldering looks. Do you have a multimeter? you can test continuity on the buttons to see if they will work. I really doubt the PCB is damaged, unless you have scratched it heavily enough to damage traces.

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Re: tinkerboy 2.0.1

Post by ToyRoBoHoBo » Mon Feb 11, 2019 5:02 pm

I stuck pics up....there the google photo links....my continuity is good as well...I'm gonna super clean my silicone pads......I've bought 4 sets of silicone pads but they all are from same manufacturer....

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Re: tinkerboy 2.0.1

Post by rodocop » Mon Feb 11, 2019 5:54 pm

ToyRoBoHoBo wrote:
Mon Feb 11, 2019 5:02 pm
I stuck pics up....there the google photo links....my continuity is good as well...I'm gonna super clean my silicone pads......I've bought 4 sets of silicone pads but they all are from same manufacturer....
Totally missed the pics. Oops.

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Re: tinkerboy 2.0.1

Post by rodocop » Mon Feb 11, 2019 5:58 pm

Wiring seems okay from pics. But it is really hard to tell.

I would also switch the switch to go between the 5v output of the power boost, not the ground, but that's just what I would do.

You are using tinkerboys image correct? Have you tried a base image of retropie, and install retrogame yourself?

https://learn.adafruit.com/retro-gaming ... s-software

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